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| Sunday, April 26, 2009 | Port Canaveral, Florida |
| Noon – 12:15 p.m. | Group Embarkation |
| 12:15 p.m. – 1:00 p.m. | Lunch - Parrot Cay/Beach Blanket |
| 1:00 p.m. – 1:15 p.m. | Opening Remarks: Jim Whitehead (Conference Chair) and R. Michael Young (Program Chair)
Walt Disney Theatre |
| 1:15 p.m. – 2:15 p.m. | Opening Keynote: Chris Satchell, Chief Technology Officer for the Interactive Entertainment Business (IEB), Microsoft.
Evolution of the medium: Positioning for the future of gaming
Walt Disney Theatre |
| 2:15 p.m. – 3:15 p.m. | Panel: Creating and Managing an Academic Games Program
Panelists include Ian Bogost (Georgia Tech), Gary Brubaker (The Guildhall at SMU), Andrew Phelps (Rochester Institute of Technology), Walker White (Cornell University), Jim Whitehead (UC Santa Cruz), Michael Zyda (USC Gamepipe)
Walt Disney Theater |
| 3:30 p.m. – 4:15 p.m. | Mandatory Mustering (Life Boat Drill)
Stations assigned based on cabin location. |
| 4:15 p.m. – 5:15 p.m. | Disney Cruise Line’s Adventures Away – Pool Party Sail away.
Goofy’s Pool Stage |
| 5:15 p.m. – 6:15 p.m. | Panel: Funding Landscape for Games-Related Research
Panelists include Mary Lou Maher (National Science Foundation), John Nordlinger (Microsoft Research), Ben Sawyer (Digital Mill), Roger Smith (US Army PEO STRI).
Wavebands |
| 6:30 p.m. – 7:30 p.m. | One-Minute Madness
Conference Center |
| 10:30 p.m. – Midnight | Tutorial: Peter Shirley, Parallel Programming on the GPU [details here]
Buena Vista Theater |
| 10:30 p.m. – Midnight | Tutorial: Arnav Jhala, Unrealscript Programming for Game Development Courses [details here]
Conference Center |
| Monday, April 27, 2009 | Nassau, Bahamas |
| 8:15 a.m. – 9:15 a.m. | Keynote: Dave Swanson, Senior Development Director of EA SPORTS Beyond the Sweet Spot
Walt Disney Theater |
| 9:30 a.m. – 10:30 a.m. | Paper Session #1: Artificial Intelligence I
Session chair: Mike Zyda
Beep! Beep! Boom!: Towards a Planning Model of Coyote and Road Runner Cartoons, David Olsen and Michael Mateas
System for Interactive Automated Lighting (SAIL), Joseph Zupko and Magy Seif El-Nasr
Walt Disney Theatre |
| 9:30 a.m. – 10:30 a.m. | Paper Session #2: Graphics and Interfaces
Session chair: Steve Feiner
Evaluating distance metrics for animation blending, Ben van Basten and Arjan Egges
Interactive GPU-based procedural heightfield brushes, Giliam de Carpentier and Rafael Bidarra
Buena Vista Theatre |
| 10:45 a.m. - 11:30 a.m. | Working Group Meeting: Towards Acknowledging the Diversity of Game Research Methodologies, Magy Seif El-Nasr
Conference Center |
| 11:30 a.m. – 1:00 p.m. | Paper Session #3: Addressing Industry Needs in Education and Research
Session chair: Tracy Fullerton
Addressing industry issues in a multi-disciplinary course on game design, Anthony Estey, Amy Gooch and Bruce Gooch
Defining the expectation gap: A comparison of industry needs and existing game developer curriculum, Monica McGill
Improving Academic-Industry Collaboration for Game Research and Education, Chris Swain
Studio Sea |
| 11:30 a.m. – 1:00 p.m. | Paper Session #4: Intelligent Content Generation
Session chair: Ian Horswill
Scenario generation for emergency rescue training games, Kenneth Hullett and Michael Mateas
Rhythm-Based Level Generation for 2D Platformers, Gillian Smith, Mike Treanor, Jim Whitehead and Michael Mateas
Generative Conversation Tool for Game Writers, Christina Strong, Michael Mateas and Dave Grossman
Diversions |
| 2:00 p.m. – 3:00 p.m. | Invited Talk: Yasmin Kafai, Ph.D., Professor of Learning Sciences, University of Pennsylvania Graduate School at Education
Beyond Barbie and Mortal Kombat: New Perspectives on Girls and Games
Animator’s Palate |
| 2:00 p.m. – 3:00 p.m. | Invited Talk: Peter-Pike Sloan, Disney Interactive Studios
Lighting in games: past, present and future.
Conference Center |
| 10:30 p.m. – Midnight | Tutorial: Davey Jackson, Introduction to Torque 3D 2009 [details here]
Diversions |
| 10:30 p.m. – Midnight | Tutorial: Michael Klucher, XNA Game Studio Tutorial [details here]
Conference Center |
| Tuesday, April 28, 2009 | Castaway Cay, Bahamas |
| 8:15 a.m. – 9:15 a.m. | Keynote: Matt MacLaurin, Creative Systems Team, Microsoft Research
Kodu - end-user programming and design for games
Buena Vista Theater |
| 9:30 a.m. – 11:00 a.m. | Paper Session #5: Game Studies
Session chair: TL Taylor
Hardcore casual: Game culture return(s) to Ravenhearst, Mia Consalvo
Easy to use and incredibly difficult: On the mythical border between Interface and Gameplay, Jesper Juul and Marleigh Norton
Characterizing and Understanding Game Reviews, Jose Zagal, Amanda Ladd and Terris Johnson
Buena Vista Theater |
| 9:30 a.m. – 11:00 a.m. | Paper Session #6: Games and Education I
Session chair: Tiffany Barnes
Lessons from a class on handheld augmented reality game design, Evan Barba, Yan Xu, Blair MacIntyre and Tony Tseng
Time Will Tell: In-Game Social Interactions That Facilitate Second Language Acquisition, Yolanda Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch and Marcus Shute
Can middle schoolers use Storytelling Alice to make games? Results of a pilot study, Linda Werner, Jill Denner, Michelle Bliesner and Pat Rex
Conference Center |
| 11:15 a.m. – 12:15 p.m. | Paper Session #7: Innovative Interfaces
Session chair: Walker White
Exploring 3D Gestural Interfaces for music creation in video games, Jared Bott, James Crowley and Joseph LaViola
Games for passengers – Accounting for motion in location based applications, Liselott Brunnberg and Oskar Juhlin
Diversions |
| 11:15 a.m. – 12:15 p.m. | Paper Session #8: Path Planning and Navigation
Session chair: Yusuf Pisan
Influence points for tactical information in navigation meshes, Frederick W. P. Heckel, G. Michael Youngblood and D. Hunter Hale
Indicative routes for path planning and crowd simulation, Ioannis Karamouzas, Roland Geraerts and Mark Overmars
Studio Sea |
| 5:00 p.m. – 6:30 p.m. | Poster Session
Studio Sea |
| 6:30 p.m. – 7:30 p.m. | Panel: Academic/Industry Collaboration
Panelists include Steve Berman (Founder & CEO, Transformative Media Consortium and COO, IP Pacific/Canada), Mark Overmars (Utrecht University), Magy Seif El-Nasr (Simon Fraser University), Kurt Squire (University of Wisconsin) and Bill Swartout (USC/ICT)
Conference Center |
| 10:30 p.m. – Midnight | Tutorial: Peter Shirley, Parallel Programming on the GPU [details here]
Studio Sea |
| 10:30 p.m. – Midnight | Tutorial: Michael Klucher, XNA Game Studio Tutorial [details here]
Conference Center |
| Wednesday, April 29, 2009 | Day at Sea |
| 8:00 a.m. – 9:00 a.m. | Keynote: Tan Le, Co-Founder & President, Emotiv Systems Inc.
The Brain - Revolutionary Interface for Next-Generation Digital Media
Walt Disney Theatre |
| 9:00 a.m. -- 10:30 a.m. | Paper Session #9: Games and Education II
Session chair: Andrew Phelps
Instructional design as game design, Jessica Bayliss and David Schwartz
Evaluation of a game-based lab assignment, Michael Eagle and Tiffany Barnes
Motivating and evaluating game development capstone projects, Joe Linhoff and Amber Settle
Walt Disney Theatre |
| 9:00 a.m. – 10:30 a.m. | Paper Session #10: Location-based games, design tools and real+virtual games
Session chair: Ian Parberry
GPS-enabled mobiles for learning shortest paths, Jason Holdsworth and Carrie Lui
A requirements analysis for videogame design support tools, Mark Nelson and Michael Mateas
Blending the Real and Virtual in Games: The Model of Fantasy Sports, Frank Shipman
Diversions |
| 11:00 a.m. -- 1:30 p.m. | Research and Game Demos
Conference Center |
| 2:00 p.m. – 3:00 p.m. | Invited Talk: Damian Isla, Founder, Naimad Games
Next-Gen Content Creation for Next-Gen AI
Animator’s Palate |
| 2:00 p.m. – 3:00 p.m. | Invited Talk: Constance Steinkuehler, University of Wisconsin–Madison
The Intellectual Life of Online Play.
Conference Center |
| 3:15 p.m. – 4:15 p.m. | Paper Session #11: Game graphics
Session chair: Bruce Gooch
Motion and scene complexity for streaming video games, Mark Claypool
Perspectives, frame rates and resolution: It's all in the game, Mark Claypool and Kajal Claypool
Conference Center |
| 3:15 p.m. – 4:15 p.m. | Paper Session #12: Artificial Intelligence II
Session chair: Michael Mateas
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment, Paolo Piselli, Mark Claypool and James Doyle
Very fast action selection for parameterized behaviors, Ian Horswill
Animator’s Palate |
| 4:30 p.m. -- 5:30 p.m. | Panel Discussion: Building the Games Research Community
Ian Horswill (Northwestern University), Ian Parberry (University of North Texas), Jim Whitehead (UC Santa Cruz), R. Michael Young (NC State University)
Studio Sea |
| 5:30 p.m. – 6:30 p.m. | Farewell Reception – WaveBands |
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